Wednesday, March 10, 2010

2011 Product links and new features By: Revit3D.com - BIMBoom Revitlution

Yeah, it's only for 3ds Max 2011, but it's something.

What's New in 3ds Max 2011

Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:



Detailed 3ds Max® Features

Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.

Slate Material EditorClick the image to enlarge

Slate Material Editor

Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks.

Quicksilver Hardware RendererClick the image to enlarge

Quicksilver Hardware Renderer

Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU.

Local Edits to ContainersClick the image to enlarge

Local Edits to Containers

Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content allowing artists to meet tight deadlines by working in parallel.

Modeling and Texturing EnhancementsClick the image to enlarge

Modeling and Texturing Enhancements

Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.

Viewport Display of 3ds Max MaterialsClick the image to enlarge

Viewport Display of 3ds Max Materials

Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport.

3ds Max CompositeClick the image to enlarge

3ds Max Composite

Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk® Toxik® software.

In-Context Direct Manipulation UIClick the image to enlarge

In-Context Direct Manipulation UI

Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.

CAT IntegrationClick the image to enlarge

CAT Integration

More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system.

UI Customization

Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable UI layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.


Hardware

General animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

At a minimum, the 32-bit version of 3ds Max 2011 software requires a system with the following hardware:

  • Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with SSE2 technology 2
  • 2 GB RAM (4 GB recommended)
  • 2 GB swap space (4 GB recommended) 3
  • Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card 4
    • 256 MB or higher video card memory
    • 1 GB or higher recommended
  • Three-button mouse with mouse driver software
  • 3 GB free hard drive space
  • DVD-ROM drive 5
  • Internet connection for web downloads and Subscription-aware access
  • 3ds Max Composite media cache hard drive requirements:
    • 10 GB minimum, 200 GB recommended
    • HDD: IDE, SATA, SATA 2, SAS, SCSI

At a minimum, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:

  • Intel® 64 or AMD64 processor with SSE2 technology 2
  • 4 GB RAM (8 GB recommended)
  • 4 GB swap space (8 GB recommended) 3
  • Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card 4
    • 256 MB or higher video card memory
    • 1 GB or higher recommended
  • Three-button mouse with mouse driver software
  • 3 GB free hard drive space
  • DVD-ROM drive 5
  • Internet connection for web downloads and Subscription-aware access
  • 3ds Max Composite media cache hard drive requirements:
    • 10 GB minimum, 200 GB recommended
    • HDD: IDE, SATA, SATA 2, SAS, SCSI

Large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):

Recommended, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:

  • Intel® 64 or AMD64 processor with SSE2 technology 2
  • 8 GB RAM
  • 8 GB swap space 2
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card 4
    • 1 GB or higher video card memory
  • Three-button mouse with mouse driver software
  • 3 GB free hard drive space
  • DVD-ROM drive 5
  • Internet connection for web downloads and Subscription-aware access
  • 3ds Max Composite media cache hard drive requirements:
    • 10 GB minimum, 200 GB recommended
    • HDD: IDE, SATA, SATA 2, SAS, SCSI
Explanations for software and hardware:

1
The 3ds Max Composite feature requires one of the following 32-bit or 64-bit operating systems:
- Microsoft® Windows® XP Professional (SP2 or higher)
- Microsoft® Windows® XP Professional x64 (SP2 or higher)
- Microsoft® Windows® 7 Professional x64

2
Autodesk 3ds Max 2011 has been optimized to take advantage of the SSE2 extended instruction sets supported on Intel® Pentium® 4 or higher, AMD Athlon 64, AMD Opteron, AMD Phenom processors. 3ds Max 2011 will not operate on computers that do not support SSE2. Several utilities are available on the Internet that report CPUID, including supported instructions sets.

3
Autodesk recommends settings that allow Microsoft Windows to manage virtual memory, as needed. There should always be at least twice as much free hard disk space as system memory (RAM).

4
Some features of 3ds Max 2011 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). In addition, Quicksilver hardware rendering requires additional GPU resources to work effectively. A minimum of 512 MB of graphics memory should be used. A minimum of 1 GB is recommend for the most complex scenes, shaders and lighting modes. Check with your manufacturer to determine if your hardware supports these requirements.
Learn more about graphics hardware compatibility.

5
Autodesk® 3ds Max® 2011 is available only on dual layer DVD media (or electronic download where available). CD media is no longer available. DVD-ROM drive is not required if installing using electronic download. However to accommodate the installation files, you will need 9 GB of hard disk space and an additional 16 GB of space for temporary files created during the installation.

Source:
The Area :: Autodesk® 3ds Max® 2011

No comments:

Post a Comment